Welcome to our Scratch Class! This page contains some of the resources use in our classroom, specifically some screen shots of the class materials and resources for our students to improve their typing skills. Here is the Link to Scratch:
HOW TO PLAY & CODE AT HOME:
Please click the orange link above access Scratch. If you do not see the code editor, click CREATE at the top of the screen.
Plug in the USB and keep an eye on the .sb2 file location.
In the create window, click 'File' on the grey bar at the top of the screen.
Select upload from your computer and select the file from the USB.
Click YES to replace the contents of the project.
Press the green flag at the top of the screen to play!
We encourage our students to continue to develop their typing skills, here are some fun and entertaining links they might like:
We encourage our students to continue to develop their eye-hand coordination skills, while using the mouse, here is a good resource we use also in the classroom.
Get to know Scratch and find your way around! This lesson was also about learning about character movement, a crucial and commonly used mechanic in game making. Make a character and make it move around while drawing rainbow lines! Also let’s do typing exercises to find our way around the computer!
Click the pictures to scroll through the slideshow!
In class today we learned more about how Scratch the engine works and we are starting to feel more comfortable working with Scratch!
Our project today was to make a boat racing game, where players need to use their mouse to steer the boat. But take care not to crash into the walls or obstacles or risk becoming shipwrecked! We also added speed boost power ups that make the boat go faster.
Concepts taught in this class include how to make sprite point in certain directions, the use of if-then statements to detect when a sprite is touching a certain colour, and how to change the appearances of sprites.
In class today we created a Halloween themed game, where players must click on various Halloween characters within the time limit to get the highest score! Concepts taught in this class include the use of randomized number picking, and coordinates.
In this class the students created a game where they play as a spaceship that shoots lightning bolts at flying hippopotamuses, while trying to dodge the hippos and the giant oranges dropped by the giant space bat.
Concepts taught in this class were the use of clones and how to control the behaviour of the clones of sprites.
As this is a more complicated game, students were only able to finish half of this game. The rest of the game will be completed in class five.